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3-D
Jackpot
- 100
% Payback
- Stage
1 - 9 sec
- Stage
2 - 8 sec
- Stage
3 - 7 sec
- Stage
4 - 6 sec
- Stage
5 - 4 sec
- Stage
6 - 3 sec
3D.
What is it? Where did it begin? Who invented the concept?
Who owns the idea?
Nobody
that I have ever asked these questions seems to know. I have been
running in speed events longer than I care to admit and 3D has always
been there ' so who knows and who cares where it came from. All
I'm really sure of is that it works, it's fun, and it's a proven payback
method that will spread the wealth among many skill levels. Plus,
it doesn't cost the club hosting the match one red cent to include it
in the match (ok maybe 5 cents for pencils, paper and some volunteer to
administer them).
To
put it real simple multiple speed division jackpots are as follows:
The fastest time of all who are entered in the jackpot (stage or match)
becomes 1D (1st Division). You then add a predetermined number of
seconds to the fastest time of those entered. The sum of these two
becomes the time for 2D (2nd Division). The process is repeated
for 3D (3rd Division) and could go beyond three. Although among
barrel racers 2, 3 & 4 are the most popular number of divisions.
Once
you've established your divisions you must know how to separate the times
that will be VERY close. Here's how it works ' if the top time is
10 seconds even and you are running a 5 second division split 2D would
be 15 seconds, 3D 20 seconds. If you have a 14.999 you are in the
1D, but a 15.001 puts you in the 2D. It's that simple.
Multiple
speed division jackpots are figured in many ways. I'm sure those
of you with a similar background have seen this too ' so let me make it
clear in the beginning that this is by no means the 'final word' on the
administration of a 3D Jackpot. This is just the way we do it here
in Tennessee. It's the formula used at the Eastern United States
Championship (EUSC) in Tunica, Mississippi ' and I have to tell you we
had a lot of shooters' really enjoyed it and came away wanting to know
how it worked.
But
before I explain the mathematics of how it's figured I want to explain
what 3D or any other Multiple Speed Division Jackpot is designed to accomplish.
Equity ' Fairness ' Inclusion ' whatever you want to call it, the main
point of a multiple speed division jackpot is so all skill and speed levels
can participate in the optional jackpots without seeing all the money
go to the 'top dogs' all the time. At the EUSC we used time separations
from 4 ' 14 seconds in an attempt to find the number of seconds to base
the divisions upon that included riders from all levels & classes.
Knowing that enough would enter to give us more accurate data than your
average WPQ. The data collected from the jackpot entry forms has
indicated that 4 and 6 is the number of seconds that should be used.
But ' remember one thing. You can use many different totals, or
you can use the same one over and over. That is up to each club.
Here's
the math '
You
must first figure the Total Payback - Then Division Paybacks - Then decide
how many places per division are being paid back & figure them.
3D
Total Payback -
Entry
Fee X Number of Entries X Percentage of Payback (in decimal form) =
Total Payback.
Division
Payback '
There
are 3 divisions (the exception to that will be explained after this)
which payback in the following way.
1D
pays 50% (.50)
2D
pays 30% (.30)
3D
pays 20% (.20)
Here
is the formula for the divisional breakdown '
.50
X Total Payback = 1D Payback
.30
X Total Payback = 2D Payback
.20
X Total Payback = 3D Payback
Number
of placed paid per division are as follows. Since we nearly always
us $10.00 as the entry fee for our stage jackpots the following formula
works very well for spreading the payback while keeping the amount enough
to be worth entering.
1
' 10 Entries pays 1 place (100%) per division.
11
' 25 Entries pays 2 places (60/40%) per division.
26
' 50 Entries pays 3 places (50/30/20%) per division.
51
+ Entries pays 4 places (40/30/20/10%) per division.
I
don't recommend ever going beyond 4 places because too often you won't
have enough in the division to pay 4 places let alone more than 4.
Here's
how it works '
25
Entries X $10.00 Entry Fee = $250.00 Total Payback (using 100% payback)
$250.00
total payback X .50 = $125.00 Division Payback
$250.00
total payback X .30 = $75.00 Division Payback
$250.00
total payback X .20 = $50.00 Division Payback
1D
pays 2 places (60/40%)
1D 1st = $125.00 X .6 = $75.00
1D 2nd = $125.00 X .4 = $50.00
2D
pays 2 places (60/40%)
2D 1st = $75.00 X .6 = $45.00
2D 2nd = $75.00 X .4 = $30.00
3D
pays 2 places (60/40%)
3D 1st = $50.00 X .6 = $30.00
3D 2nd = $50.00 X .4 = $20.00
Easy
Right?
Here's
where it gets a little sticky. Many times when you run Multiple
Speed Division Jackpots there may not be a time that fits a division at
all or not enough who have entered to pay the number of places planned
on. Here's how you handle those situations.
If
you have no entered time that fits one of your divisions you eliminate
that division (2D or 3D) and payback two divisions instead of three.
Using the example above, if for example there was no time that fell in
the 2nd Division you simply refigure your Division Payback except you
us a 60/40% split (instead of 50/30/20), because you no longer have three
divisions. Multiplying ALL of Total Payback by .60 and .40.
Here's
how it would look on paper '
Total
Payback $250.00 X .60 = $150.00 this is now your 1D payback (split 60/40
paying 2 places per division- 1D 1st = $90, 1D 2nd = $60)
Total
Payback $250.00 X .40 = $100.00 this is now your 3D payback (split 60/40
paying 2 places per division- 2D 1st = $60, 2D 2nd = $40)
When
this situation happens ' we always explain it to the shooters at the awards
ceremony.
The
other thing that can happen is when you are set, as we are with this example
to payback more that one place per division, but only one of the entrant's
times falls in that division. Well it is that shooters lucky day!
They get ALL of that division's payback.
Likewise,
if you're paying back four places and only two fall into that division.
You simply refigure that division on a 60/40 split instead of the 40/30/20/10
split.
See
' it really is simple to do these and your contestants really do enjoy
them. These types of jackpots do not add any additional cost to
your event, because you're using times generated by the main match, for
which you've already paid for the blanks and balloons!
So
go put on a shoot and try some 3D Jackpots. If you have any questions
contact the CMSA office.
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